Guides

Guides for Tuantu's Lobotomization Branches

From your first day as a clerk to surviving Core Suppression and Red Mist — every walkthrough in one place.

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Tuantu's Lobotomization Branches Guides Hub

Why this guide hub exists

Tuantu’s Lobotomization Branches is a Roblox fan game inspired by Lobotomy Corporation. You manage a facility full of Abnormalities, assign employees to work them for Positive Energy (PE) and Negative Energy (NE), survive meltdowns and Ordeals, and eventually push into late-game content like Core Suppression and the Red Mist. The learning curve is steep because one wrong instinct work or a broken Qliphoth counter can wipe an entire department in seconds.

This hub collects every major walkthrough on the wiki so you can progress in a sensible order instead of guessing which mechanic matters first. Whether you joined a public server, opened a private session with friends, or inherited an owner role, the same fundamentals apply: understand risk levels, respect Fear and Sanity, invest LOB points wisely, and only chase high-tier E.G.O when your Fortitude, Prudence, Temperance, and Justice can support it.

If you have never played a Lobotomy Corporation-style game before, start with Getting Started. That page explains what Abnormalities are, how PE boxes work, why meltdowns happen, and how departments function as isolated zones with their own counters and clerks. From there, How to Play goes deeper into daily loop decisions: which work type to pick, when to suppress versus keep farming, and how to read mood indicators before an Abnormality breaches.

Once you can finish a stable day without mass casualties, learn extraction rules in Extract E.G.O. E.G.O weapons, suits, and gifts are the primary power spike in Tuantu’s Lobotomization Branches — roughly one hundred forty-four pieces exist across risk tiers, and wearing the wrong suit into a HE work is a common rookie mistake. Get E.G.O Gifts complements extraction by covering gift drop patterns, public pool etiquette, and stat requirements.

Mid-game facility events deserve dedicated pages once HE boxes are live. Ordeals Guide explains Dawn through Midnight PE quota triggers, palette add routing, and the v0.9 /ordeals command (Shift+>). Meltdown Guide covers Qliphoth counter pick priority, v0.9.1 meltdown overload (+2% HE weight), and coordination with the Work Helper tool.

Endgame guides assume you already run mid-tier Abnormalities confidently. Core Suppression walks through Sephirah suppression mechanics, department-wide crises, and coordination tips for multi-player sessions. Binah Core Suppression focuses on the v0.9 Binah gauntlet, Hokma Information CS reward context, and solo No-Twilight clears. Apocalypse Bird covers the day twenty-one WAW-tier boss — egg HP scaling, v0.9 Big Eyes/Long Arms/Small Beak role swaps, and team role splits. Beat Red Mist focuses on the iconic final ordeal: positioning, burst windows, healing stims, and E.G.O loadouts that survive her multi-phase pattern including v0.9 Day 48 HP scale fixes.

Core concepts every guide references

Across these pages you will see the same vocabulary repeated because it is the game’s shared language. Risk levels climb from ZAYIN through TETH, HE, WAW, and ALEPH — higher risk means more PE per successful work but harsher failure states. Qliphoth counters track how many good works remain before an Abnormality breaches; some entities punish specific work types or timing. Fear scales with employee level and proximity to breaches, reducing work success and combat effectiveness until you manage it with department buffs, stims, or repositioning.

Work types — Instinct, Insight, Attachment, Repression, and special cases per Abnormality — each stress different stats. Instinct leans Fortitude, Insight leans Prudence, Attachment leans Temperance, and Repression leans Justice. LOB upgrades cost one hundred LOB for plus five in a chosen stat, so planning matters: a Justice-heavy build for Repression farmers differs from a Fortitude tank meant to hold hallway breaches.

Meltdowns force you to choose which counter to reset under time pressure. Ordeals spawn waves of enemies at set PE thresholds — Dusk and Midnight tiers can delete unprepared teams. Understanding these systems once makes every individual Abnormality page easier to read.

Guides explain how to play; other wiki sections give reference data. Use the Abnormalities hub for risk-level explainers and ZAYIN/TETH-specific tips. The Tier List hub ranks weapons, suits, gifts, and sample builds once you know what to extract. Controls and keybinds document T for stats, Q dash, F block, and owner commands like /resetday or /egopool. Tools include a work helper, LOB planner, and interactive facility map. Updates track version 0.9.1 Binah content and the official Trello board.

Multiplayer and session etiquette

Most public servers rotate owners who can kick, ban, reset the day, toggle dictator mode, or open a shared E.G.O pool with /egopool. Guides here assume you follow session rules: do not steal extractions, announce meltdown picks, and ping with middle click before pulling an Abnormality into a crowded hall. Private groups can practice suppressions using /memrep or controlled /resetday cycles without griefing random players.

Start here

Pick the guide that matches your current bottleneck. New players should not skip straight to Red Mist strategies — build the fundamentals first, then return to this hub when you are ready for the next tier of difficulty.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Which guide should I read first in Tuantu's Lobotomization Branches?

Start with Getting Started if you are new to Lobotomy Corporation-style games. It covers Abnormalities, PE generation, meltdowns, and basic controls before you touch high-risk work or E.G.O extraction.

Do these guides cover Core Suppression and Red Mist?

Yes. Core Suppression and Beat Red Mist are dedicated pages in this hub. They assume you already understand work types, Qliphoth counters, and mid-tier E.G.O loadouts from the earlier guides.

Are the guides updated for the Binah patch?

Guides reference version 0.9.1 content such as Dummy, Old Lady, and Wishroot where relevant. Check the Updates hub for patch notes and the Trello board for live balance changes.

Where do I learn keybinds and owner commands?

Open the Controls hub for player keybinds, mobile notes, and owner commands like /resetday, /egopool, and /sessionshutdown. Guides focus on strategy; Controls focuses on inputs.